Disruptive Computer Generated Forces for high fidelity battlespace generation
Maximizing reuse and productivity gains with breakthrough user interface
Tactical Data Link automatic and intelligent behavior
Powerful simulation engine based on
Directsim (French MoD middleware)
Fully interoperable (HLA/DIS, SIMPLE, CBML, DDS)
Open and modular architecture for end user plug-in addition
Ready to use set of models through dedicated bundle (platforms, sensors, weapons, electronic warfare, communication)
Ready to interface with leading market solutions for multi-level tactical simulation
Generation and animation of advanced entities behaviors (cinematic, weapon system, tactical data link) to improve training applications (Simulators or LVC) with more complex and realistic synthetic environments.
Design of future systems or systems of systems and evaluation of performances through Battlelab environment.
Test and stimulation of operational systems in a fully or partially simulated environment.